r.DOF.TemporalAAQuality |
Quality of temporal AA pass done in DOF.0: Faster but lower quality; 1: Higher quality pass (default). |
r.NGX.DLSS.Reflections.TemporalAA |
Apply a temporal AA pass on the denoised reflections |
r.NGX.DLSS.WaterReflections.TemporalAA |
Apply a temporal AA pass on the denoised water reflections |
r.Refraction.Blur.TemporalAA |
Enables temporal AA of the scene color buffer in order to avoid flickering in rough refractions. |
r.TemporalAA.Debug.OverrideTemporalIndex |
Override the temporal index for debugging purposes. |
r.TemporalAA.HistoryScreenPercentage |
Size of temporal AA's history. |
r.TemporalAA.Mobile.UseCompute |
0: Uses pixel shader to save bandwidth with FBC on tiled gpu;1: Uses compute shader (default); |
r.TemporalAA.Quality |
Quality of the main Temporal AA pass.0: Disable input filtering;1: Enable input filtering;2: Enable input filtering, enable mobility based anti-ghosting (Default) |
r.TemporalAA.R11G11B10History |
Select the bitdepth of the history. |
r.TemporalAA.Upsampling |
Whether to do primary screen percentage with temporal AA or not.0: use spatial upscale pass independently of TAA;1: TemporalAA performs spatial and temporal upscale as screen percentage method (default). |
r.TemporalAA.Upscaler |
Choose the upscaling algorithm.0: Forces the default temporal upscaler of the renderer;1: GTemporalUpscaler which may be overridden by a third party plugin (default). |
r.TemporalAA.UseMobileConfig |
1 to use mobile TAA config. This will disable groupshared caching of the color and depth buffers.0: disabled (default);1: enabled; |
r.TemporalAACatmullRom |
Whether to use a Catmull-Rom filter kernel. Should be a bit sharper than Gaussian. |
r.TemporalAACurrentFrameWeight |
Weight of current frame's contribution to the history. Low values cause blurriness and ghosting, high values fail to hide jittering. |
r.TemporalAAFilterSize |
Size of the filter kernel. (1.0 = smoother, 0.0 = sharper but aliased). |
r.TemporalAAPauseCorrect |
Correct temporal AA in pause. This holds onto render targets longer preventing reuse and consumes more memory. |
r.TemporalAASamples |
Number of jittered positions for temporal AA (4, 8=default, 16, 32, 64). |
ShowFlag.TemporalAA |
Allows to override a specific showflag (works in editor and game, "show" only works in game and UI only in editor)Useful to run a build many time with the same showflags (when put in consolevariables.ini like "showflag.abc=0")0: force the showflag to be OFF1: force the showflag to be ON2: do not override this showflag (default) |