1. Why are games so blurry nowadays?

Games today may seem blurrier compared to the past, largely due to modern rendering techniques and anti-aliasing methods. Deferred rendering, which allows for complex lighting, shadows, and post-processing effects, is widely used in modern games. This can increase aliasing artifacts, which traditional anti-aliasing methods like MSAA (used in older games) cannot fully address.

To combat this, Temporal Anti-Aliasing (TAA) was introduced, but it often introduces blur as a side effect. If you're playing Ardaria or other modern games and notice blurriness, this guide provides tips to reduce it.


2. You have control

In Ardaria, you can control anti-aliasing settings to tweak the image quality according to your preferences. The default settings may not provide the best sharpness, as they rely on Unreal Engine 5's standard configurations. If you discover better settings for various systems, feel free to share them with me on Discord, and I might consider making them the default.

We focus on three key technologies to handle aliasing: Anti-Aliasing, Upscaling, and Downsampling. For deeper technical insights, check out these discussions on Reddit:


3. More settings

Besides the settings exposed in the menu, you can access many more by editing the Engine.ini file. Modifying this file will require a game restart to apply changes. You can explore the full range of variables available in Unreal Engine 5 on the following page, and if you think some of them should be added to the in-game settings menu, reach out via the Ardaria Discord.


4. Upscaling & Frame Generation

A. What is Upscaling?

Upscaling improves performance by rendering the game at a lower resolution and then using advanced algorithms to reconstruct the image at a higher resolution. This allows games to maintain performance while appearing closer to native resolution. However, some players feel that it adds blurriness, especially during motion-heavy scenes.

B. Temporal Super-Resolution (TSR)

TSR is Unreal Engine 5's default method for upscaling and anti-aliasing, aiming to enhance both image quality and performance. While TSR can help improve sharpness, it does not generate additional frames. When TSR is enabled, the manual Anti-Aliasing option will be hidden by default.